The Metroid case study was done as a project for my first game development class
As part of my game development coursework, I undertook a comprehensive project to recreate and expand upon the classic game Metroid using Unity. Some of the things I worked on included:
As my first game development project, this Metroid Case Study was really eye-opening for me. Through this project, I gained hands-on experience with Unity and C#, but also, and more importantly, I had the opportunity to develop a strong foundation in game programming, level design, and mechanics implementation. The process of recreating classic Metroid elements while also innovating with the grappling hook mechanic pushed me to think creatively within established game design paradigms.
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