WCGW was a submission for a weekend game jam
What Could Go Wrong is a puzzle platformer developed during the Epic MegaJam using Unreal Engine 4. In this unique twist on the genre, players are initially presented with unsolvable levels. The core gameplay mechanic revolves around using an in-game level editor to modify and manipulate the environment, creating paths and solutions to progress through each challenge. Key contributions and implemented features indclude:
This project provided valuable experience in rapid prototyping and feature implementation within a tight deadline. It enhanced my skills in Unreal Engine development, particularly in creating interactive user interfaces and dynamic gameplay systems. The challenge of designing a level editor that was both functional anduser-friendly pushed my problem-solving abilities and deepened my understanding of game design principles.
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