MOGU (Unreal Engine Remake)


MOGU is an immersive puzzle platformer with unique gravity inverting mechanics

This project came to fruition out of my desire to convert a previous project (Mogu, a puzzle platformer I made with a team from my Game Design and Development Class) from 2D to 2 1/2D and greatly increase its emphasis on emmersion and storytelling.

After porting the basic gameplay mechanics and level design, our primary focus was developing pipelines for art and audio that would allow us (programmers with no artistic talent or knowledge) to create an interesting and immersive world. This involved a lot of learning software and skills to a level where we could create a minimum viable product for the artistic aspects of our game. We are working towards a vertical slice that can showcase a part of the game that shows its potential as a game.

play

Workflows

We use Perforce as our version control system. It has allowed us to effectively store our game on a local server while also allowing remote access from accross the country.

We are using Wwise as our sound engine. As I was responsible for integrating WWise into our project, I became quite familiar with the capabilities of Wwise and it's integration with Unreal Engine. One aspect of Wwise that I particularly appreciate is its interactive audio capabilities. Wwise allows for audio to react to in-game events and player actions, adding depth and immersion to the gaming experience. This has allowed me to create a dynamic sound environment that evolves as players interact with the game world. In addition, the ability to access and manipulate Wwise through Unreal’s Blueprints and C++ empowers me to bridge the gap between sound design and game logic, resulting in a tailored audio experience that closely follows the intricacies of my game's design.

We have used numerous Unreal Megascans as assets for worldbuilding and flushing out our environement.