Mogu was my final project for my game development capstone course. It was voted the best game out of 28 games developed for the course.
Mogu is an innovative puzzle platformer where players navigate through a series of challenging puzzles by manipulating gravity. The unique gameplay mechanics allow players to rotate the world around them, creating new pathways and solutions to each level's obstacles. Key contributions and implemented features include:
Through the development of Mogu, I gained valuable experience in game design, physics programming, and puzzle creation. This project enhanced my skills in Unity development, collaborative teamwork, and iterative design processes. It also taught me the importance of balancing challenge and player enjoyment in game mechanics, as well as the complexities of implementing unconventional gameplay systems.
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